SeaDome โ Grand Meridian Conflict Fix
Why This Fix Exists
Both SeaDome V2 and Grand Meridian ship their own occlusion (.ymt) files. When both resources stream at the same time, GTA V loads whichever gets processed last and silently overrides the other โ causing missing walls, holes in the map, or props that render from the wrong distance depending on which MLO won the load race.
This patch is a single merged occlusion set that works for both MLOs at once. You install it into one resource, remove the duplicate copies from both, and the conflict is gone.
You only need this fix if you have both SeaDome V2 and Grand Meridian installed on the same server. Running only one? You can skip this page.
Symptoms This Fixes
- Missing walls, holes in geometry, or โsee-throughโ areas in either MLO
- Props popping in or out at wrong distances
- One MLO looks fine but the other looks broken (whichever loaded second)
- Issue swaps between the two MLOs depending on server restart order
โฌ DOWNLOAD
Merged occlusion patch
Get the fix
Download the zip below, then follow the 3-step install.
Download seadome-grandmeridian-patch.zip
Install โ 3 Steps
Back up your SeaDome_MLO and GrandMeridian folders before starting, so you can restore the originals if anything goes wrong.
Step 1 โ Open the zip and note the filenames
Extract the downloaded seadome-grandmeridian-patch.zip somewhere on your computer.
The files inside are the merged occlusion files youโll be installing. Keep this folder open โ youโll need to see the filenames for the next step.
Step 2 โ Delete those same filenames from BOTH MLOs
Open your serverโs resources folder and go into each MLOโs stream folder:
SeaDome_MLO/stream/GrandMeridian/stream/
For every filename thatโs in the zip, delete the matching file from both stream folders. Both MLOs currently ship their own copy of these files, and the conflict comes from having duplicates. Both copies have to go before you install the merged version.
Delete from both stream folders โ not just one. Missing this on either side leaves the conflict in place.
Step 3 โ Paste the zip contents into one stream folder
Now paste every file from the zip into one of the two stream folders. Either works:
SeaDome_MLO/stream/ย ย ORย ยGrandMeridian/stream/
Pick whichever one you find easier to remember for future maintenance. Only put them in one folder โ putting them in both re-creates the conflict.
Restart the server
Restart the full server (not just the resource). Players who were already connected need to relog for the fix to apply on their client.
Verifying the Fix
After the restart, drive to both interiors:
- SeaDome V2 โ bridge, dome interior, aquarium, 360ยฐ screens all render fully with correct walls
- Grand Meridian โ Bank, Club, Theatre, Rooftop Restobar all render fully with no holes
If either still looks broken, work through Troubleshoot the Fix.
Troubleshoot the Fix
Still seeing holes or missing walls
- Confirm every duplicate is gone. Recheck both
streamfolders โ every filename from the zip must exist in only ONE folder now (the one you pasted into in Step 3). If you see the same filename in both, delete it from the one you didnโt pick. - Restart the full server, not just the resource. Occlusion data is baked at world load โ
restartalone wonโt refresh it. - Clear the FiveM client cache. Delete the FiveM cache folder on the client side before rejoining.
It broke something else
Restore your MLO backups from before Step 1, then open a support ticket in Discord with:
- Screenshots of the specific issue
- Your
server.cfg(redact secrets) - A list of every MLO / map resource you have installed
For Support Staff
Direct download URL: https://docs.ashrigs.in/downloads/seadome-grandmeridian-patch.zip
The install boils down to: open zip โ delete those filenames from both /stream folders โ paste zip contents into one /stream folder โ restart server.